Self-building Structures
This post is part three of three in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animationsâ€. For the other parts, click here. This shader one is…
This post is part three of three in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animationsâ€. For the other parts, click here. This shader one is…
This post is part two in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animationsâ€. For the other parts, click here. The second shader implemented is…
This post is part one in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animations”. For the other parts, click here. Above, you can find an…
After attending GDC Europe last year, I was able to rummage through the treasure that is the GDC Vault for a while ;-) I came across a presentation by Jonathan Lindquist, technical artist at Epic…
This year, I attended GDC Europe again. Apart from GDC I also attended Respawn, see a future post for my impressions of the talks and the event in general. Here are some notes of the…
Not much on this day, there were only talks until noon. Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned I missed most of this talk due to another appointment, but I plan on having…
Getting Physical with Tablet Multiplayer A pretty entertaining talk, because he showed several examples. For one, there was the one I was immediately thinking of, Fingle. But there were also several others, which he used…
Back at GDC after 2009 and 2010! Like the last time, here’s an overview of my thoughts on the presentations I heard. Liquid Intelligence: Connecting AI and Physics in Vessel This talk was a nice combination…
The Tao of Level Design: A Study of 3 AAA Games The first talk on my schedule featured an overview of level design from the level designers of three games: Mirror’s Edge, Alan Wake and…
We only attended one presentation today due to having a small booth on gamescom and checking out the games on gamescom. Peter Molyneux – Choice: The Ultimate Game Mechanic I just had to see Peter…