Stylized Culling
This post is part one in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animations”. For the other parts, click here. Above, you can find an…
This post is part one in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animations”. For the other parts, click here. Above, you can find an…
After attending GDC Europe last year, I was able to rummage through the treasure that is the GDC Vault for a while ;-) I came across a presentation by Jonathan Lindquist, technical artist at Epic…
Me and two colleagues attended the Kalypso Dev Days this year. This two-day event was provided for free by Kalypso. The location, Games Academy in Frankfurt, is pretty fortunate for us, and the price of…
This year, I attended GDC Europe again. Apart from GDC I also attended Respawn, see a future post for my impressions of the talks and the event in general. Here are some notes of the…
It’s time again to jam! In about 3 days and 3 hours, my third game jam after Ludum Dare 27 and this year’s Global Game Jam is about to begin. I just finished voting for a…
This is my recollection the talks I attended at Respawn this year on Wednesday. For the Tuesday talks, see this post. Indie past, present and future…. a survival guide to keeping the corporates at bay…
Respawn is a game development conference that took place this year for the second time in Cologne. Last year, it was very competitively placed right at the same time as GDC Europe. This year, the…