Another Steam Language mess-up
I was considering buying the THQ Complete Package on Steam (as seen on kotaku today), but after remembering the BS that happened with the German retail version of Call of Duty 6 on Steam, I…
I was considering buying the THQ Complete Package on Steam (as seen on kotaku today), but after remembering the BS that happened with the German retail version of Call of Duty 6 on Steam, I…
Collision detection using 2D polygon outlines now works as described in the last posts. For debugging purposes, I added rendering for the polygons, which now show up around the ships as black lines. I’m not…
As you can see, the old triangle ships have been replaced by better looking ships. But this does not mean that I got around to modeling them myself – I decided that my meager digital…
Ok, again not much time spent on the project due to other things. I looked into JigLibX, and found that it requires some fiddling before it can be built for XBox 360. Furthermore, even though…
(Known in English as Secret Files 2: Puritas Cordis) The woman in the picture is Nina Kalenkow, one of the protagonists of Geheimakte 2, about to go on a (of course, not) harmless cruise. She…
This image is from one of the moments in Modern Warfare 2 where I just sat infront of the PC, having an insanely good time. In this mission, you start out climbing a mountain, infiltrating…
I finished the “transporting” logic which checks if objects have left the screen completely and, if so, move them to the other side of the screen. Therefore, objects can now endlessly leave the screen on…
The nemesis of all after-work projects has shown itself in the second week of this project… Unfortunately, work and other things took up too much time, and I found myself not doing at least a…
Continuing from the last “finished” post, this image shows my character in Risen, the “inofficial” successor of the Gothic series. He is a badass. With the mightiest armor of the whole game, not even the…
Not screenshot today, but I implemented the first step of the toroidal space which allows the ships to “wrap around” when they get to the edge of the screen. As explained here, the type of…