GDC Europe 2010 – Tuesday
The Tao of Level Design: A Study of 3 AAA Games The first talk on my schedule featured an overview of level design from the level designers of three games: Mirror’s Edge, Alan Wake and…
The Tao of Level Design: A Study of 3 AAA Games The first talk on my schedule featured an overview of level design from the level designers of three games: Mirror’s Edge, Alan Wake and…
I got the chance to go to GDC Europe as a business trip, and I’ll write a short summary of the sessions I attended. Iian Gilfeather – Advanced Racing Game AI in PURE When trying…