GDC Europe 2013 – Wednesday
Not much on this day, there were only talks until noon. Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned I missed most of this talk due to another appointment, but I plan on having…
Not much on this day, there were only talks until noon. Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned I missed most of this talk due to another appointment, but I plan on having…
Getting Physical with Tablet Multiplayer A pretty entertaining talk, because he showed several examples. For one, there was the one I was immediately thinking of, Fingle. But there were also several others, which he used…
Back at GDC after 2009 and 2010! Like the last time, here’s an overview of my thoughts on the presentations I heard. Liquid Intelligence: Connecting AI and Physics in Vessel This talk was a nice combination…
We only attended one presentation today due to having a small booth on gamescom and checking out the games on gamescom. Peter Molyneux – Choice: The Ultimate Game Mechanic I just had to see Peter…