2013
At least I’m getting a new post out before the previous one is older than a year… I recently finished a huge academic project that took up most of my time, especially since New Year’s…
At least I’m getting a new post out before the previous one is older than a year… I recently finished a huge academic project that took up most of my time, especially since New Year’s…
It lives! Yes, this blog is not dead. I have simply been doing loads of stuff and was way too busy to write about them. Just to give you an impression, I spent between 3…
Wow it’s been a while. I was really busy in other areas of my life and have spent really little of my time with games. However as a big BTTF fan I’ve enjoyed these games…
For the record: This is the first iPhone game I played through, and pretty much the first casual game I finished as well. The idea of the game is that you place a light source/torch…
The Tao of Level Design: A Study of 3 AAA Games The first talk on my schedule featured an overview of level design from the level designers of three games: Mirror’s Edge, Alan Wake and…
I’m again at GDC Europe at the moment, and I’ll write down some notes of what I saw and heard here. All in all, I passed by a lot of the technical talks (most of…
Finally finished another game. Or is it really a game? David Cage told the press that Heavy Rain wouldn’t be a game. I would say that in the moments where it is most like a…
The reviews saying that this game is huge were pretty accurate, I saw the end of it after 64 hours of playtime. Compared to some other long games I played in the recent past (such…
This might seem like a dead project, but the screenshot above tells a different story… Today I got the emulator far enough to play the “Downhill Ski”-ROM I’ve been using as the ROM for development.…
I worked yesterday and today on getting the IDE and development system for the GB emulator project up and running, and am now starting to look into what exactly I’m going to need to build.…