GDC Europe 2010 – Tuesday
The Tao of Level Design: A Study of 3 AAA Games The first talk on my schedule featured an overview of level design from the level designers of three games: Mirror’s Edge, Alan Wake and…
The Tao of Level Design: A Study of 3 AAA Games The first talk on my schedule featured an overview of level design from the level designers of three games: Mirror’s Edge, Alan Wake and…
I’m again at GDC Europe at the moment, and I’ll write down some notes of what I saw and heard here. All in all, I passed by a lot of the technical talks (most of…
This might seem like a dead project, but the screenshot above tells a different story… Today I got the emulator far enough to play the “Downhill Ski”-ROM I’ve been using as the ROM for development.…
I worked yesterday and today on getting the IDE and development system for the GB emulator project up and running, and am now starting to look into what exactly I’m going to need to build.…
Since I said I wanted to work on the GameBoy emulator project in a new environment, I was checking out some possible IDEs in Linux and have decided to go with Eclipse CDT, the C++-IDE…
After a month in a crunch-like state, a tiny bit more free time is visible on the horizon, and that means going for a new month-long project. One idea that’s been lurking around at the…
This final post is 6 days late, but there was no way I could have fit the final touches in earlier, and even though there are some minor things still missing or are clumsily implemented,…
Collision detection using 2D polygon outlines now works as described in the last posts. For debugging purposes, I added rendering for the polygons, which now show up around the ships as black lines. I’m not…
As you can see, the old triangle ships have been replaced by better looking ships. But this does not mean that I got around to modeling them myself – I decided that my meager digital…
Ok, again not much time spent on the project due to other things. I looked into JigLibX, and found that it requires some fiddling before it can be built for XBox 360. Furthermore, even though…