PongOut
After blogging about the BreakOut/Pong-Crossover before (see blog posts one and two), this post marks the release of the game. PongOut is a crossover between BreakOut and Pong for two players – the two players…
After blogging about the BreakOut/Pong-Crossover before (see blog posts one and two), this post marks the release of the game. PongOut is a crossover between BreakOut and Pong for two players – the two players…
This is a post-mortem of our entry in the 72-hour-jam of Ludum Dare 30, titled “Space Pioneers”. Try the game for yourself – it’s available for Windows, Mac, Linux and Android! This post is a summary…
In the previous part of this post, we looked at synchronizing the camera settings between Blender and Unity so that they render objects in the same perspective. In this post, we build upon this to…
This is the first part of a short series on realizing pre-rendered backgrounds with live-rendered 3D objects in the foreground, that are composited into the image correctly at runtime. Many of my favourite adventure games,…
This post is part three of three in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animationsâ€. For the other parts, click here. This shader one is…
This post is part two in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animationsâ€. For the other parts, click here. The second shader implemented is…
This post is part one in the post series on my re-implementation of the GDC talk “The Inner Workings of Fortnite’s Shader Based Procedural Animations”. For the other parts, click here. Above, you can find an…
After attending GDC Europe last year, I was able to rummage through the treasure that is the GDC Vault for a while ;-) I came across a presentation by Jonathan Lindquist, technical artist at Epic…
Me and two colleagues attended the Kalypso Dev Days this year. This two-day event was provided for free by Kalypso. The location, Games Academy in Frankfurt, is pretty fortunate for us, and the price of…
This year, I attended GDC Europe again. Apart from GDC I also attended Respawn, see a future post for my impressions of the talks and the event in general. Here are some notes of the…