War in Space Day 19
I finished the “transporting” logic which checks if objects have left the screen completely and, if so, move them to the other side of the screen. Therefore, objects can now endlessly leave the screen on…
I finished the “transporting” logic which checks if objects have left the screen completely and, if so, move them to the other side of the screen. Therefore, objects can now endlessly leave the screen on…
The nemesis of all after-work projects has shown itself in the second week of this project… Unfortunately, work and other things took up too much time, and I found myself not doing at least a…
Not screenshot today, but I implemented the first step of the toroidal space which allows the ships to “wrap around” when they get to the edge of the screen. As explained here, the type of…
Like I planned, the very basic gameplay is now in place. I added some things since the last past in order to reach this. Planet I added a planet to the middle of the playing…
Not much happening today, I added projectiles which the ships can shoot and which move straight ahead without regard to forces. They save the game time when they were created, so they will eventually be…
Physics I added a PhysicsGameComponent, which sounds like more than it actually is, since it only applies forces to the ships and integrates the equations of motion using Euler integration. However, since I currently don’t…
As mentioned yesterday, the next thing needed was a camera component to put the playing field into perspective. Aside from implementing a OrthoCameraGameComponent which calculates the values required for an orthographic projection, I just moved…
Let’s jump right into the new project, learning about XNA by writing a clone of the classic Space War. First of all, I am aware that there is already the Space War starter kit available…
Here it is now, the Persona 3 FES calculator, which allows you to either enter your current status in Persona 3 FES by hand or import the information from a saved game, and then use…
This is the last post, now I need to clean up some more and will release the tool on the weekend. Update: Not quite the weekend, a lot of small and large things slowing me…