Setting up Eclipse CDT with Qt on Ubuntu
Since I said I wanted to work on the GameBoy emulator project in a new environment, I was checking out some possible IDEs in Linux and have decided to go with Eclipse CDT, the C++-IDE…
Since I said I wanted to work on the GameBoy emulator project in a new environment, I was checking out some possible IDEs in Linux and have decided to go with Eclipse CDT, the C++-IDE…
After a month in a crunch-like state, a tiny bit more free time is visible on the horizon, and that means going for a new month-long project. One idea that’s been lurking around at the…
With the year in its final hours, I’d like to look back on the first year of this blog in a small retrospective. Projects What worked out well is blogging about some projects of mine…
15 Days is the new adventure by House of Tales, the creators of “The Moment of Silence” and “Overclocked”. I only played the former of those two, and I remember that I liked it. Unfortunately,…
What separated this game from its competitors in 2007 and still does to until today is the movement system by which the player controls the main character, Altaïr. The system makes it extremely easy and…
This final post is 6 days late, but there was no way I could have fit the final touches in earlier, and even though there are some minor things still missing or are clumsily implemented,…
I was considering buying the THQ Complete Package on Steam (as seen on kotaku today), but after remembering the BS that happened with the German retail version of Call of Duty 6 on Steam, I…
Collision detection using 2D polygon outlines now works as described in the last posts. For debugging purposes, I added rendering for the polygons, which now show up around the ships as black lines. I’m not…
As you can see, the old triangle ships have been replaced by better looking ships. But this does not mean that I got around to modeling them myself – I decided that my meager digital…
Ok, again not much time spent on the project due to other things. I looked into JigLibX, and found that it requires some fiddling before it can be built for XBox 360. Furthermore, even though…