Persona 3 FES Calculator – Algorithmic Optimization (2)
As announced, this week the last posts on this project will be published before it will be released and I can start something new. A quick recap from the last post: with some optimizations, we…
As announced, this week the last posts on this project will be published before it will be released and I can start something new. A quick recap from the last post: with some optimizations, we…
After not getting ahead much with the P3 FES Calculator, I want to push this project a bit. The coming week will see the last posts I had prepared on it being published, and I’ll…
With this small project now about to be finished, I want to describe the way in which I tested the program, before moving on to newer projects (something more in the game-creation way instead of…
Due to a request by RyuKuro Ryu I digged a bit more inside the structure of the P3 FES save file format, looking for a way to find out about the checksum which detects tampering…
As noted earlier, in this post I want to have a look at how the general algorithm I used in the calculator can be optimized without applying any language-specific optimizations. Normal Spread Fusions In the…
After getting warmed up in the last post on this topic, now it’s time to start looking for the most important informations that are cumbersome to enter into the editor. These are: Protagonist level (already…
I identified one problem of the Persona 3 Calculator to be that entering the Persona you have and their levels is very cumbersome. One idea of course comes to mind – just read this whole…
This post will show the basic, unoptimized approach I took to the Persona calculator. The basic idea behind it is to try to combine all Persona in the repertoire of the user and repeat this…
I’m going to present the Persona 3 FES Persona Calculator I wrote in this post. It’s not the most sophisticated software on earth, but in my opinion it’s a nice little program to learn a…