{"id":446,"date":"2009-08-20T11:18:20","date_gmt":"2009-08-20T10:18:20","guid":{"rendered":"http:\/\/mehm.net\/blog\/?p=446"},"modified":"2009-08-20T11:19:20","modified_gmt":"2009-08-20T10:19:20","slug":"game-developers-conference-europe-2009-day-3-and-gamescom","status":"publish","type":"post","link":"https:\/\/mehm.net\/blog\/?p=446","title":{"rendered":"Game Developers Conference Europe 2009 &#8211; Day 3 and gamescom"},"content":{"rendered":"<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/mehm.net\/blog\/wp-content\/uploads\/2009\/08\/gdc.jpg\" alt=\"gdc\" width=\"360\" height=\"270\" srcset=\"https:\/\/mehm.net\/blog\/wp-content\/uploads\/2009\/08\/gdc.jpg 360w, https:\/\/mehm.net\/blog\/wp-content\/uploads\/2009\/08\/gdc-300x225.jpg 300w\" sizes=\"(max-width: 360px) 100vw, 360px\" \/><\/p>\n<p>We only attended one presentation today due to having a small booth on gamescom and checking out the games on gamescom.<\/p>\n<p><strong>Peter Molyneux &#8211; Choice: The Ultimate Game Mechanic<\/strong><\/p>\n<p>I just had to see Peter Molyneux one time live to see what visions of his he would talk about. He talked a lot about Fable 3, which I learned only afterwards that it was announced on the press conference earlier the day&#8230;<\/p>\n<p>I took some notes, so I will just put them as bullet points here.<\/p>\n<ul>\n<li>Choices can but don`t have to be about good vs. bad, example: revenge quest from Fable 2, where players had to enter a relationship to revenge someone and where a lot of players chose to not complete the quest the intended way, which lead to morally ambiguous choices.<\/li>\n<li>Choice tells us something about the players, helps in building an emotional connection<\/li>\n<li>Some rules how to use the choice game mechanic\n<ul>\n<li>Don&#8217;t have the outcome of the choice be too unexpected<\/li>\n<li>Don&#8217;t branch to totally separate threads, instead weave.<\/li>\n<li>Don&#8217;t forget game play.<\/li>\n<li>Don&#8217;t spend too much time on small choices.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Some details about Fable 3 were also revealed:<\/p>\n<ul>\n<li>Be bold with the game mechanics, question the foundation stones<\/li>\n<li>Be bold with the story and drama.<\/li>\n<li>First half is about leading a revolution against a tyrant king, second half will have you as ruler\n<ul>\n<li>The choices will affect the whole kingdom, the family plays a role<\/li>\n<\/ul>\n<\/li>\n<li>New game mechanic: Judgements<\/li>\n<li>For writing the Story, they use : &#8220;Staging&#8221;, scenes played by actual actors, used to experiment how choices affect players<\/li>\n<li>Coming out in 2010 on XBox 360<\/li>\n<li>Character from Fable 2 will carry over indirectly, you play the child of your Fable character<\/li>\n<li>New game mechanic: Touches: Gives the player to possibility to touch other characters, influences relations, social status, &#8230;<\/li>\n<\/ul>\n<p>During talking about the Touches game mechanic, he used a lot of body language, maybe that`s a hint that they are going to integrate with Project Natal (which would make sense, with them being one of the largest third-party exclusive developer)&#8230;<\/p>\n<p><strong>gamescom<\/strong><\/p>\n<p>We spent the rest of the day visiting gamescom and staying a bit at our own booth. It was an interesting experience and I fear I`ll have to buy a lot of those games&#8230; I saw The Old Republic (&#8220;I killed the captain&#8221; btw), Risen, Venetica, Haunted, Alan Wake, Uncharted 2, &#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We only attended one presentation today due to having a small booth on gamescom and checking out the games on gamescom. Peter Molyneux &#8211; Choice: The Ultimate Game Mechanic I just had to see Peter Molyneux one time live to see what visions of his he would talk about. He talked a lot about Fable [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[32,34,33,30],"_links":{"self":[{"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/446"}],"collection":[{"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=446"}],"version-history":[{"count":8,"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/446\/revisions"}],"predecessor-version":[{"id":460,"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/446\/revisions\/460"}],"wp:attachment":[{"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=446"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=446"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mehm.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=446"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}