Ok, after finally getting around to finishing another game, it’s also time to get back on track with these small projects.
This time I think I’ll take some inspiration from the keynote delivered at FDG 2010 by Prof. Markus Gross of ETH Zürich, which contained (among other things) the presentation of a paper coming up for SIGGRAPH 2010. The paper is “Unified Simulation of Elastic Rods, Shells, and Solids” and can be found here, along with some implementation notes. It is about a technique to simulate different kinds of deformable objects using the construct of Elastons.
I’ve wanted to give some more involved physics simulation a try, so I guess this is a good chance. I’m not sure if it is too much for one month, but we’ll see.
During the next time, I’ll be posting my progress on working on a demo using this technique and try to explain some of the things in the paper.
Update

No graphics or physics demo would be complete without the famous Stanford Bunny, so my first step was to take the DirectX Tutorial 2 and modify it to load the model. Loading is done by by using the RPly library, which is straightforward enough.
Even though this loading now works, I will probably start with a regular grid as shown in the video accompanying the paper. This saves me the trouble of having to do the sampling and elaston placement as described in the paper.