War In Space Day 8
Like I planned, the very basic gameplay is now in place. I added some things since the last past in order to reach this. Planet I added a planet to the middle of the playing…
Like I planned, the very basic gameplay is now in place. I added some things since the last past in order to reach this. Planet I added a planet to the middle of the playing…
Not much happening today, I added projectiles which the ships can shoot and which move straight ahead without regard to forces. They save the game time when they were created, so they will eventually be…
Physics I added a PhysicsGameComponent, which sounds like more than it actually is, since it only applies forces to the ships and integrates the equations of motion using Euler integration. However, since I currently don’t…
Since I always try to use a screenshot in these “Finished” posts, I’m going to start describing my impressions of the games starting from the images. And in this case, the image is of Nathan…
As mentioned yesterday, the next thing needed was a camera component to put the playing field into perspective. Aside from implementing a OrthoCameraGameComponent which calculates the values required for an orthographic projection, I just moved…
Let’s jump right into the new project, learning about XNA by writing a clone of the classic Space War. First of all, I am aware that there is already the Space War starter kit available…