Respawn 2014 – Wednesday
This is my recollection the talks I attended at Respawn this year on Wednesday. For the Tuesday talks, see this post. Indie past, present and future…. a survival guide to keeping the corporates at bay…
This is my recollection the talks I attended at Respawn this year on Wednesday. For the Tuesday talks, see this post. Indie past, present and future…. a survival guide to keeping the corporates at bay…
Respawn is a game development conference that took place this year for the second time in Cologne. Last year, it was very competitively placed right at the same time as GDC Europe. This year, the…
I recently took part in the Global Game Jam 2014, after Ludum Dare 27 the second time I participated. Have a look at “Clash of Duty: Medieval Warfare”, the contribution of my team. I…
Not much on this day, there were only talks until noon. Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned I missed most of this talk due to another appointment, but I plan on having…
Getting Physical with Tablet Multiplayer A pretty entertaining talk, because he showed several examples. For one, there was the one I was immediately thinking of, Fingle. But there were also several others, which he used…
Back at GDC after 2009 and 2010! Like the last time, here’s an overview of my thoughts on the presentations I heard. Liquid Intelligence: Connecting AI and Physics in Vessel This talk was a nice combination…
Updates to the editor and background info on the server and client programming.
While I’m working on the game design for the Breakout/Pong hybrid in Unity, I’m starting to set up the development for HTML 5. I have to admit, a lot has changed since I last had…
At least I’m getting a new post out before the previous one is older than a year… I recently finished a huge academic project that took up most of my time, especially since New Year’s…
It lives! Yes, this blog is not dead. I have simply been doing loads of stuff and was way too busy to write about them. Just to give you an impression, I spent between 3…