Call of Duty: Modern Warfare 2
This image is from one of the moments in Modern Warfare 2 where I just sat infront of the PC, having an insanely good time. In this mission, you start out climbing a mountain, infiltrating…
This image is from one of the moments in Modern Warfare 2 where I just sat infront of the PC, having an insanely good time. In this mission, you start out climbing a mountain, infiltrating…
I finished the “transporting” logic which checks if objects have left the screen completely and, if so, move them to the other side of the screen. Therefore, objects can now endlessly leave the screen on…
The nemesis of all after-work projects has shown itself in the second week of this project… Unfortunately, work and other things took up too much time, and I found myself not doing at least a…
Continuing from the last “finished” post, this image shows my character in Risen, the “inofficial” successor of the Gothic series. He is a badass. With the mightiest armor of the whole game, not even the…
Not screenshot today, but I implemented the first step of the toroidal space which allows the ships to “wrap around” when they get to the edge of the screen. As explained here, the type of…
Like I planned, the very basic gameplay is now in place. I added some things since the last past in order to reach this. Planet I added a planet to the middle of the playing…
Not much happening today, I added projectiles which the ships can shoot and which move straight ahead without regard to forces. They save the game time when they were created, so they will eventually be…
Physics I added a PhysicsGameComponent, which sounds like more than it actually is, since it only applies forces to the ships and integrates the equations of motion using Euler integration. However, since I currently don’t…
Since I always try to use a screenshot in these “Finished” posts, I’m going to start describing my impressions of the games starting from the images. And in this case, the image is of Nathan…
As mentioned yesterday, the next thing needed was a camera component to put the playing field into perspective. Aside from implementing a OrthoCameraGameComponent which calculates the values required for an orthographic projection, I just moved…